That which you is effective except of a troubling bug. Sometimes the character operator encounters the new wall surface/soil. It have a tendency to occurs when the newest SCC is found on a moving networks (and therefore motions vertically) in addition to if SCC motions punctual. In some way the latest SCC finishes colliding to have a frame (perhaps a great deal more) whenever their movespeed is highest. The project operates at the 60fps without any frames per second miss and i also let Fixed timestep toward operator.
I tried looking at their password however it is too complex to have me to understand it. Can there be people develop or small hack because of it bug?
I am obtaining same challenge with moving networks inside a venture I am implementing…hence seems weird, because it are definitely working for my personal Mario investment. Gonna look into it. Basically the control does not position a floor into program and instead have gathering down acceleration out of the law of gravity, in the course of time phasing compliment Abilene TX eros escort of they.
You will notice that if the control drops for the a good vertically swinging platform otherwise leaps in it, the newest SCC skips this new moving platform however, finds a floor less than it
Yup, something that We have observed is the fact that the bug usually happen whenever clamping is disabled to your controller. Was logging the name/level of ground recognized underneath the operator. This is why new controller are trapped throughout the slide state for approximately an additional (as if the fresh scc try banned by the swinging platform’s collider but in place of finding it. ) upcoming easily experiences the fresh collider and clamps to your crushed less than (one that is actually observed from the scc). To date, it bug don’t happen that have good horizontally moving system however, maybe I have not looked at her or him enough.
Hello there! Performed any of you can see out that was causing this dilemma? I’ve come across a comparable challenge with programs which can be moving vertically and can’t discover the way to obtain the issue from inside the the new password, your SCC looks excellent for me!
I have you to definitely question for your requirements, I do want to build NPCs such Sheeps, how to customize it software to help with spheres that have x/z counterbalance?
Btw, We have optimized your BSPTree script heavily, now it makes no allocations & is around 100x reduced. You desire they?
To improve the career of one’s spheres used, you’ll want to modify the CollisionSphere classification (found in SuperCharacterController.cs). At this time it’s a single float named counterbalance one to means it up otherwise down. If you would like assistance directional offset, I would highly recommend replacing this having a great Vector3. You are going to need to update the fresh SpherePosition means too, that takes a crash sphere and you will uses it’s counterbalance to determine where inside World Room it’s. There may be a few almost every other little things but which will end up being the main stuff.
So far Everyone loves it!
So far as a better BSPTree, obviously! Go ahead and fill in it as a tow request on head repo if you need.
“NullReferenceException: Object resource perhaps not set to an exemplory case of an item SuperCharacterController+SuperGround.ProbeGround (Vector3 supply, Int32 iter) (at the Possessions/SuperCharacterController/Core/SuperCharacterController.cs:666) SuperCharacterController.ProbeGround (Int32 iter) (on Possessions/SuperCharacterController/Core/SuperCharacterController.cs:226) SuperCharacterController.SingleUpdate () (during the Property/SuperCharacterController/Core/SuperCharacterController.cs:194) SuperCharacterController.Upgrade () (at Property/SuperCharacterController/Core/SuperCharacterController.cs:158)”
The SCC expects around always as a global ground in user to be sure it have not clipped from the industry. I always only set an enormous unlimited invisible box collider getting so it goal.
Something found in the project of GitHub regarding SpaceZone world: 1) There’s an inactive object regarding the ladder “Shed Prefab” which have two children. It’s never ever triggered. Does it actually have a purpose? 2) The brand new the law of gravity script towards “Player” possess an uncovered “Planet” site and this things to one of many college students of one’s “Destroyed Prefab”. I assume the response to #step 1 commonly respond to this but, what’s the “Planet” site creating?